ld#31 postmortem-ish

as I couldn’t find time to post anything during the development of the game, i decided to provide some initial thoughts now on the outcome of my compo entry for ld#31. first of all, before the theme was announced i was actually planning to do a simple rhythm based game which i wanted to make…

‘first game of the year’ postmortem

i have spent my weekend working – and loads of experimenting – on a game for minild#48. gladly, i was able to finish and submit my entry in time. in fact, the game makes itself to the very first game of the year for #1gam as well! play the game ‘rubikbox’ (the game) is based…

lowe-level

i didn’t know unity3d features low-level audio processing. after reading this,¬†however, i was delighted to see it actually seems quite possible to work on, in fact, the engine provides some cool additions when combined with its existing dsp components and all. so, why not give it a try. i have¬†built a simple – one octave…